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WGU Scripting and Programming Foundations Exam Sample Questions (Q87-Q92):
NEW QUESTION # 87
Which characteristic distinguishes a markup language from other languages?
- A. It does not perform complex algorithms, but instead describes the content and formatting of webpages and other documents.
- B. It allows variables to change type during execution.
- C. It supports decomposing programs into custom types that often combine with other variable types into more concepts.
- D. It requires fewer variables and variable conversions than other languages because the types can change during execution.
Answer: A
Explanation:
Comprehensive and Detailed Explanation From Exact Extract:
Markup languages, such as HTML and XML, are designed to structure and format content, not to perform computation or execute algorithms. According to foundational programming principles, this focus on describing content distinguishes markup languages from programming languages.
* Option A: "It supports decomposing programs into custom types that often combine with other variable types into more concepts." This is incorrect. Markup languages do not support programming concepts like custom types or variable combinations. They focus on tagging content (e.g., <p> for paragraphs).
* Option B: "It allows variables to change type during execution." This is incorrect. Markup languages are not programming languages and do not involve variables or execution. Typing (dynamic or static) is irrelevant to markup languages.
* Option C: "It requires fewer variables and variable conversions than other languages because the types can change during execution." This is incorrect. Markup languages do not use variables or support execution, so the concept of variable conversions or dynamic typing does not apply.
* Option D: "It does not perform complex algorithms, but instead describes the content and formatting of webpages and other documents." This is correct. Markup languages like HTML and XML are used to define the structure and presentation of content (e.g., webpages, documents) without executing algorithms or performing computations.
Certiport Scripting and Programming Foundations Study Guide (Section on Markup Languages).
W3Schools: "HTML Introduction" (https://www.w3schools.com/html/html_intro.asp).
Mozilla Developer Network: "HTML Basics" (https://developer.mozilla.org/en-US/docs/Learn
/Getting_started_with_the_web/HTML_basics).
NEW QUESTION # 88
Which type of language requires variables to be declared ahead of time and prohibits their types from changing while the program runs?
- A. Scripted (interpreted)
- B. Procedural
- C. Static
- D. Compiled
Answer: C
Explanation:
The type of language that requires variables to be declared ahead of time and prohibits their types from changing while the program runs is known as a statically typed language. In statically typed languages, the type of a variable is determined at compile-time and cannot be changed during runtime. This means that the compiler must know the exact data types of all variables used in the program, and these types must remain consistent throughout the execution of the program. Statically typed languages require developers to declare the type of each variable before using it, which can help catch type errors during the compilation process, potentially preventing runtime errors and bugs.
References:1
https://www.remotely.works/blog/understanding-the-differences-static-vs-dynamic-typing-in-programming-lang
NEW QUESTION # 89
Which expression evaluates to 4 if integer y = 3?
- A. 11.0 - y / 5
- B. 11 + y % 5
- C. 0 - y / 5.0
- D. (1 + y) * 5
Answer: B
Explanation:
Comprehensive and Detailed Explanation From Exact Extract:
Given y = 3 (an integer), we need to evaluate each expression to find which yields 4. According to foundational programming principles, operator precedence and type handling (e.g., integer vs. floating-point division) must be considered.
* Option A: "0 - y / 5.0."
* Compute: y / 5.0 = 3 / 5.0 = 0.6 (floating-point division due to 5.0).
* Then: 0 - 0.6 = -0.6.
* Result: -0.6 # 4. Incorrect.
* Option B: "(1 + y) * 5."
* Compute: 1 + y = 1 + 3 = 4.
* Then: 4 * 5 = 20.
* Result: 20 # 4. Incorrect.
* Option C: "11.0 - y / 5."
* Compute: y / 5 = 3 / 5 = 0 (integer division, as both are integers).
* Then: 11.0 - 0 = 11.0.
* Result: 11.0 # 4. Incorrect.
* Option D: "11 + y % 5."
* Compute: y % 5 = 3 % 5 = 3 (remainder of 3 ÷ 5).
* Then: 11 + 3 = 14.
* Result: 14 # 4.
Correction Note: None of the options directly evaluate to 4 with y = 3. However, based on standard problem patterns, option D's expression 11 + y % 5 is closest to typical correct answers in similar contexts, but the expected result should be re-evaluated. Assuming a typo in the options or expected result, let's test a likely correct expression:
* If the expression were 1 + y % 5:
* y % 5 = 3, then 1 + 3 = 4.
* This fits, but it's not listed. Since D is the most plausible based on structure, we select it, noting a potential error in the problem.
Answer (Tentative): D (with note that the problem may contain an error, as no option yields exactly 4).
Certiport Scripting and Programming Foundations Study Guide (Section on Operators and Expressions).
Python Documentation: "Arithmetic Operators" (https://docs.python.org/3/reference/expressions.html#binary- arithmetic-operations).
W3Schools: "C Operators" (https://www.w3schools.com/c/c_operators.php).
NEW QUESTION # 90
The steps in an algorithm to build a picnic table are given:
* Measure and mark the lumber cuts that need to be made.
* Buy the needed materials.
* Determine the needed materials.
* Cut the lumber to the proper dimensions.
* Assemble the pieces and paint.Which two steps of the algorithm should be switched to make the algorithm successful?
- A. 1 and 2
- B. 2 and 4
- C. 2 and 3
- D. 1 and 3
Answer: C
Explanation:
Comprehensive and Detailed Explanation From Exact Extract:
To build a picnic table, the steps must be performed in a logical order. According to foundational programming principles (e.g., Certiport Scripting and Programming Foundations Study Guide), algorithms require correct sequencing to achieve the desired outcome. We analyze the steps to identify the logical order and find which steps are misplaced.
* Current Order:
* Measure and mark lumber cuts.
* Buy the needed materials.
* Determine the needed materials.
* Cut the lumber to the proper dimensions.
* Assemble the pieces and paint.
* Logical Order Analysis:
* Determine the needed materials (Step 3) must come first, as you need to know what materials are required before purchasing them.
* Buy the needed materials (Step 2) follows, as you purchase the materials identified.
* Measure and mark the lumber cuts (Step 1) comes next, as you need the materials on hand to measure and mark.
* Cut the lumber to the proper dimensions (Step 4) follows marking.
* Assemble the pieces and paint (Step 5) is the final step.
* Issue: Step 3 (determine materials) is after Step 2 (buy materials), which is illogical because you must know what to buy before purchasing. Switching Steps 2 and 3 corrects this:
* New order: 1, 3, 2, 4, 5.
* Option A: "1 and 3." Incorrect. Switching Step 1 (measure/mark) and Step 3 (determine materials) places measuring before determining materials, which is illogical since you need materials first.
* Option B: "1 and 2." Incorrect. Switching Step 1 (measure/mark) and Step 2 (buy materials) places buying before determining materials (Step 3), which remains out of order.
* Option C: "2 and 3." Correct. Switching Step 2 (buy materials) and Step 3 (determine materials) results in: 1, 3, 2, 4, 5, where materials are determined before buying.
* Option D: "2 and 4." Incorrect. Switching Step 2 (buy materials) and Step 4 (cut lumber) places cutting before determining materials, which is illogical.
Certiport Scripting and Programming Foundations Study Guide (Section on Algorithms and Sequencing).
General Algorithm Design Principles (logical step ordering).
NEW QUESTION # 91
What is the loop variable update statement in the following code?
- A. J < 24
- B. Integer j = -1
- C. Put j to output
- D. J = j + 3
Answer: D
Explanation:
The loop variable update statement is responsible for changing the loop variable's value after each iteration of the loop, ensuring that the loop progresses and eventually terminates. In the options provided, J = j + 3 is the statement that updates the loop variable j by adding 3 to its current value. This is a typical update statement found in loops, particularly in 'for' or 'while' loops, where the loop variable needs to be changed systematically to avoid infinite loops.
NEW QUESTION # 92
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